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Debugging Unity Editor with Consulo

  • From within the Unity Editor, select a script in your project and edit it using Consulo (see earlier instructions on how to link Consulo as a Script Editor for Unity)
  • Now change around some code, and add a breakpoint somewhere you can control
  • Once done, save the code from within Consulo
  • Next, select the Attach to Unity Editor button in the top-right:
    Attach to Unity Editor is a run configuration (top right)
  • Press Debug action (unity console will be opened)
  • Return to the Unity Editor, run the scene
  • Cause the breakpoint to trigger, and you'll notice that execution pauses at the breakpoint, with the full call stack available to Consulo