From within the Unity Editor, select a script in your project and edit it using Consulo (see earlier instructions on how to link Consulo as a Script Editor for Unity)
Now change around some code, and add a breakpoint somewhere you can control
Once done, save the code from within Consulo
Next, select the Attach to Unity Editor button in the top-right:
Press Debug action (unity console will be opened)
Return to the Unity Editor, run the scene
Cause the breakpoint to trigger, and you'll notice that execution pauses at the breakpoint, with the full call stack available to Consulo