Debugging
Debugging Unity Editor with Consulo
- From within the Unity Editor, select a script in your project and edit it using Consulo (see earlier instructions on how to link Consulo as a Script Editor for Unity)
- Now change around some code, and add a breakpoint somewhere you can control
- Once done, save the code from within Consulo
- Next, select the Attach to Unity Editor button in the top-right:

- Press Debug action (unity console will be opened)
- Return to the Unity Editor, run the scene
- Cause the breakpoint to trigger, and you'll notice that execution pauses at the breakpoint, with the full call stack available to Consulo