Setup
Plugin Installation
- Launch Consulo
- File menu -> Settings
- Under Platform and Plugins
- Look for
Unity3D
, and ensure that it is selected.
If the Unity3D
option is not present, do the following:
- Select the From Repository tab
- Search for Unity3D install plugin with dependencies
- Once everything has been installed, close the settings window and restart Consulo.
Locating the Unity SDK
Note: If Unity3D is installed to its default location, Consulo will locate it automatically and this step may be skipped.
- Bring up the Consulo Launcher
- Select Configure
- Select Settings (or Preferences on macOS)
- On the left, under SDKs/Bundles/Tools
- Press the green (black on OS X) ➕ icon, and choose Unity3D
- Locate your Unity installation directory, select it and then press OK
All set!
Manually Importing a Unity Project
- From the File menu, select Open or Import project
- Select the root directory of your Unity Project, press OK
- You'll be prompted to “Open or Import project” (choose Unity3D if needed), then OK
- On the next window, ensure the correct Unity SDK is selected, and press Finish
The project is now opened in Consulo
Configuring Consulo as the external script editor for Unity
- Launch Unity Editor
- From the Edit menu, select Preferences
- Select the External Tools tab
- Click on the the External Editor drop-down box, and select Browse
- Locate your Consulo installation directory, and select the Consulo executable file.
- For example:
Consulo\consulo64.exe
orConsulo.app
for macOS - Once complete, the drop-down box should say “Consulo“
- Select the Editor Attaching checkbox
-
Close the settings window
-
Require installed Consulo plugin for UnityEditor. Read README from https://github.com/consulo/UnityEditorConsuloPlugin
Now whenever you double-click a script from within Unity or right-click and select Edit Script, Consulo will be launched and the specific script file will be opened.