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Plugin Installation ​

  1. Launch Consulo
  • File menu -> Settings
  • Under Platform and Plugins
  • Look for Unity3D, and ensure that it is selected.

If the Unity3D option is not present, do the following:

  1. Select the From Repository tab
  2. Search for Unity3D install plugin with dependencies
  3. Once everything has been installed, close the settings window and restart Consulo.

Locating the Unity SDK ​

Note: If Unity3D is installed to its default location, Consulo will locate it automatically and this step may be skipped.

  1. Bring up the Consulo Launcher
  • Select Configure
  • Select Settings (or Preferences on macOS)
  • On the left, under SDKs/Bundles/Tools
  • Press the green (black on OS X) ➕ icon, and choose Unity3D
  • Locate your Unity installation directory, select it and then press OK

All set! 👍

Manually Importing a Unity Project ​

  1. From the File menu, select Open or Import project
  • Select the root directory of your Unity Project, press OK
  • You'll be prompted to “Open or Import project” (choose Unity3D if needed), then OK
  • On the next window, ensure the correct Unity SDK is selected, and press Finish

The project is now opened in Consulo

Configuring Consulo as the external script editor for Unity ​

  1. Launch Unity Editor
  • From the Edit menu, select Preferences

  • Select the External Tools tab

  • Click on the the External Editor drop-down box, and select Browse

  • Locate your Consulo installation directory, and select the Consulo executable file.

  • For example: Consulo\consulo64.exe or Consulo.app for macOS

  • Once complete, the drop-down box should say “Consulo“

  • Select the Editor Attaching checkbox

  • Close the settings window

  • Require installed Consulo plugin for UnityEditor. Read README from https://github.com/consulo/UnityEditorConsuloPlugin

Now whenever you double-click a script from within Unity or right-click and select Edit Script, Consulo will be launched and the specific script file will be opened.